Stuland Manor

Stuland Manor is the fourth area in Marrow.

Description
Stuland Manor takes place within an enormous manor, home of the Stuland Family. The player enters from the Honoured Refuse through the front door and is greeted by a long central hallway with several paths leading up, down, and ahead. The Stuland Manor contains several important upgrades such as the Flame Burst, Yellow Medallion, Clumsy Rapier, and Gold Earring. The boss of the Stuland Manor is the Stuland Patriarch.

The major hazards of the Stuland Manor are Wretched Stulands, Pathfinders, and Witnesses. Wretched Stulands walk lazily across several rooms in the manor and will instantly kill the player upon contact. The Lumen Flies within the manor will turn red to warn the player that a Wretched Stuland is approaching.

The major puzzle of the Stuland manor is locating the Flame Burst, which will allow the player to destroy the yellow walls and open the upper parts of the manor. Additionally, there are three cursed fireplaces the player must light in order to get the Gold Earring. Upon stepping in front of the fireplace, the Lumen Flies will turn red to indicate danger, and upon lighting, the player will take damage and several enemies will spawn in the room. The Stuland Manor also contains two Orphans.

After defeating the Stuland Patriarch, the player will be beckoned into the Reservoir by Connor Stuland

Trivia

 * The Rapier can be obtained in one of the rooms in the upper left side of the manor. Once Player get it, Patriarch will try to pierce Daniel through the walls with his limbs until leaving the room.
 * When Player enter the long corridor that lead to the Reservoir after the boss room there'll be a strange little creature that immediately run away from Daniel. It happens every first time Player enter the room after save. It have no purpose besides of being a part of the decorations.